I’ve been busy the past few months with a legal battle
with a former landlord, as well as finding a place to live, finding work, and signing
up for classes for this semester. Thus,
my posting has fallen to the wayside while the stress bleeds off, but this
single event is bringing me back.
So now it’s come out that The Elder Scrolls Online is going buy to play. They’re dropping the subscription model
altogether for whatever reason, and there are many reasons. So, this does a few things, all of which are
amusing to me. But we’ll go over why
this is a big deal first.
Back when the game launched, it had a decent and solid
launch day. There was no constant lag
issues, no servers dropping because of overcrowding or bandwidth issues. People who preordered the game were allowed
five days of early access, so the servers could be tweaked and hardware changed
to allow for increasing numbers in incremental stages. Honestly, it had one of the strongest game
launches in memory. That was a good
thing, but it died very quick afterwards.
From Day 1, the game was buggy. Nodes of gatherable resources would respawn
almost immediately, and you’d see piles of people around them, trying to grab
it before other people could do so.
What’s more, the vast majority of these people were bots, accounts that
had been compromised through many ways.
There was little account security involved, and pointing this out
usually entailed the defense of, “Well, Rift and World of Warcraft had botting
issues in the beginning!”
And it’s true: they did. The difference was that as far as anyone is concerned, World of Warcraft came out at the beginning of the MMO craze, and so it wasn’t like they could foresee everything that would happen concerning compromised accounts and the ways that the gold farmers gain access to them. But Blizzard took it seriously, and they made great strides with-in the first few months to minimize them. Even when the “play to level 20 for free!” event began, they severely curtailed the ability for compromised accounts to pass on the information that could cause more accounts to be compromised. But Zenimax had ten years of trial-and-error to draw upon, to look at the security precautions many MMOs have taken in order to prevent compromised accounts and hacking. They didn’t do that, and so they ended up reaping what they sowed. There was a lot of anger launched at Zenimax and the developers of the game, from Beta to when I stopped playing, which was about two weeks into the launch. I actually ended up being permanently banned form the “official” forums for stating why I believed the game would stop requiring a subscription with-in a year at the outset, and on the Tamriel Foundry forums I was decried as a troll by the ardent defenders of the game and company. But then again, so was everyone who said something negative about the game.
And it’s true: they did. The difference was that as far as anyone is concerned, World of Warcraft came out at the beginning of the MMO craze, and so it wasn’t like they could foresee everything that would happen concerning compromised accounts and the ways that the gold farmers gain access to them. But Blizzard took it seriously, and they made great strides with-in the first few months to minimize them. Even when the “play to level 20 for free!” event began, they severely curtailed the ability for compromised accounts to pass on the information that could cause more accounts to be compromised. But Zenimax had ten years of trial-and-error to draw upon, to look at the security precautions many MMOs have taken in order to prevent compromised accounts and hacking. They didn’t do that, and so they ended up reaping what they sowed. There was a lot of anger launched at Zenimax and the developers of the game, from Beta to when I stopped playing, which was about two weeks into the launch. I actually ended up being permanently banned form the “official” forums for stating why I believed the game would stop requiring a subscription with-in a year at the outset, and on the Tamriel Foundry forums I was decried as a troll by the ardent defenders of the game and company. But then again, so was everyone who said something negative about the game.
But now it’s come out that we were right: the game is
no longer a subscription-based game, or at least won’t be beginning 17 March
2015. The game didn’t even hit a year
before this happened, so you should think about that for a second. It’s no different than Star Wars: The Old Republic or Warhammer
40k Online, or probably the most infamous to do this, Guild Wars 2. They all went
free-to-play or buy-to-play with-in the first year, and they had all been hyped
because they were triple-A names getting MMO franchises! But the companies banked on the IP being the
saving grace, and so they half-assed the actual games, and that’s when shit
went down. To this day, SWTOR bleeds
people playing, and they are actively nickel-and-diming the people who have
stayed. The people at Electronic Arts, who published the
game, have admitted as much, and have no intentions of shutting down the
servers because they fully believe (read: hope) that the release of Episode VII
will lead to a resurgence in the interest towards the entire franchise, and
thus SWTOR will be saved by the people joining the game.
Zenimax is taking a similar look: the game is coming
out to Xbox One and Playstation 4, and since you have to pay to use the
multiplayer feature for both systems Zenimax can’t charge a subscription for
the console people, and that’s part of the reason the game for PC is going
buy-to-play. I have no problems
admitting that I believe this is part of the reason, but it’s a small part of
the overall reason. They made mistakes
that they allowed to compound and grow.
They ignored the players and focused on recouping the losses that have
happened since launching the game, and gave up on actual quality. Because of that, they’re hoping a rename to Tamriel Unlimited will somehow unfuck
the massive clusterfuck they have allowed to grow. To use a medical metaphor, they allowed
several small abscesses to grow and coalesce, and now they have a much, much larger problem to fix. Elder Scrolls Online has consistently bled
account subscriptions: what the exact number is we really can’t say. Blizzard admitted in a few press releases
that they were losing subscriptions during Mists
of Panderia, but Blizzard is also a much larger corporation with a much
larger amount of materials and manpower dedicated to each game. As such, they had to admit this shortcoming
to the public, also in part because they are a publicly-traded game.
Even the defenders of ESO admit that anyone who has
eyes can see the declining activity overall in the game.
This is part of the reason I’m ecstatic about this
news: those of us who stated that the game would no longer charge a
subscription have been vindicated. Those
of us who attempted to tell the company that they needed to fix basic things
and were rebuffed have been vindicated.
The defenders of ESO are now in an uproar, being told that everything
that has been said that is negative is true, and what we predicated has come to
pass. To quote one former defender on
Zenimax’s forums:
“OMG! NO! WHY! I thought you Listened to your community! Day 1 in beta, 1550+ hrs live, PTS hrs. Was patient through all the bugs and growing pains from early access. Defended this game with all my heart to all the haters and trolls. Now you invite them? So disappointing!!! And I just re-subbed for 4 mo to fight the F2P "rumors". This hit me in the gut. I can't even log in right now. May stop playing today. This is a sad day for Nirn...... So sad...:(“
“OMG! NO! WHY! I thought you Listened to your community! Day 1 in beta, 1550+ hrs live, PTS hrs. Was patient through all the bugs and growing pains from early access. Defended this game with all my heart to all the haters and trolls. Now you invite them? So disappointing!!! And I just re-subbed for 4 mo to fight the F2P "rumors". This hit me in the gut. I can't even log in right now. May stop playing today. This is a sad day for Nirn...... So sad...:(“
Others are simply stating that they are
jumping ship, end of discussion. Still
others admit they are not surprised, and are trying to play it off as a “welcome
change”. In the end, what matters is how
Zenimax will recover from this decision.
Recently, the other titles that have made this same decision—or gone
full free-to-play—have completely failed.
Zenimax’s track record is not looking positive.
No comments:
Post a Comment